using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace Beyond { public class LoadLevelTrigger : MonoBehaviour { public int m_playerLayer; public int m_levelToLoad = 1; // Start is called before the first frame update void Start() { m_playerLayer = LayerMask.NameToLayer("Player"); } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == m_playerLayer) { SceneManager.LoadScene(m_levelToLoad); } } } }