using UnityEngine; using System.Collections; using RootMotion.FinalIK; namespace RootMotion.Demos { public class AimSwing : MonoBehaviour { public AimIK ik; [Tooltip("The direction in which the weapon is aimed in animation (in character space). Tweak this value to adjust the aiming.")] public Vector3 animatedAimDirection = Vector3.forward; void LateUpdate () { ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedAimDirection); } } }