// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.QuestMachine.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [CreateAssetMenu(menuName = "Pixel Crushers/Quest Machine/Quest Database")] public class QuestDatabase : PixelCrushers.QuestMachine.QuestDatabase { } }