// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; using UnityEditor; namespace PixelCrushers.QuestMachine.Wrappers { public static class QuestAssetMenuUtility { [MenuItem("Assets/Create/Pixel Crushers/Quest Machine/Quest", false, 0)] public static void CreateAsset() { var quest = AssetUtility.CreateAsset("Quest"); quest.isInstance = false; EditorUtility.SetDirty(quest); } } }