/* This folder contains Quest Machine's source code. To support easy switching between source code and compiled DLLs, the Dialogue System uses wrapper classes located in the Wrappers folder. Quest Machine uses the Pixel Crushers Common code library, located in Plugins/Pixel Crushers/Common. If you want to use Assembly Definitions, import QuestMachineAssemblyDefinitions.unitypackage. Note: If you are using TextMesh Pro (i.e., have defined the scripting symbol TMP_PRESENT), you will need to update the Assembly Definitions in this folder and in Common/Scripts to reference TextMesh Pro. If you aren't using TextMesh Pro, you can use the Assembly Definitions as-is. */