// Copyright (c) Pixel Crushers. All rights reserved. namespace PixelCrushers.QuestMachine { /// /// The states that a quest can be in. Note that quest nodes each /// have their own states specified by QuestNodeState. /// public enum QuestState { /// /// Not active yet. /// WaitingToStart, /// /// Waiting for the quester to complete objectives. /// Active, /// /// Quester completed the objectives successfully. /// Successful, /// /// Quester failed to complete the objectives. /// Failed, /// /// Quester abandoned the quest. /// Abandoned, /// /// Quest is disabled. /// Disabled } }