// Copyright (c) Pixel Crushers. All rights reserved.
namespace PixelCrushers.QuestMachine
{
///
/// For conditions that are based on the status of otherconditions, this
/// describes how those other conditions are counted.
///
public enum ConditionCountMode
{
///
/// The condition becomes true if any watched condition becomes true.
///
Any,
///
/// The condition becomes true if all watched conditions become true.
///
All,
///
/// The condition becomes true if a specified minimum number of watched conditions become true.
///
Min
}
}