// Copyright (c) Pixel Crushers. All rights reserved. namespace PixelCrushers.QuestMachine { /// /// For conditions that are based on the status of otherconditions, this /// describes how those other conditions are counted. /// public enum ConditionCountMode { /// /// The condition becomes true if any watched condition becomes true. /// Any, /// /// The condition becomes true if all watched conditions become true. /// All, /// /// The condition becomes true if a specified minimum number of watched conditions become true. /// Min } }