using UnityEditor; using UnityEditor.Overlays; namespace JetBrains.RiderFlow.Since2021_2.SceneIntegration { [Overlay(typeof(SceneView), RiderFlowToolbarConstants.ToolbarId, "RiderFlow Toolbar", true)] public class SceneToolbar : ToolbarOverlay { public SceneToolbar() : base("RiderFlow.ToolbarRoot") { } } }