%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-4065751928350005146 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 5 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: glass2 m_Shader: {fileID: 4800000, guid: be01a6202122cde4e9b0bd2e7f93a961, type: 3} m_ValidKeywords: - _BASEMAP - _FINALALPHA - _GEOREFRACTIONS - _MASKMAP - _NORMALMAP - _RIMLIGHTING - _SCREENEDGEFADE m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 2800000, guid: 7350ee7b43234554c91ae223ee0c57cf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c6a566c8d0bb3824991f0fcb2085e2e9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 7350ee7b43234554c91ae223ee0c57cf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: m_Texture: {fileID: 2800000, guid: 9208f3ebff6576c49bdbf95ebe5e4ade, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - Vector1_0e1fe1e1e27f4e138364d78a23183f84: 1 - _AlphaClip: 0 - _ApplyNormal: 1 - _Blend: 1 - _BumpRefraction: 0.44 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 - _EnableBaseMap: 1 - _EnableGeoRefr: 1 - _EnableMaskMap: 1 - _EnableScreenEdgeFade: 1 - _EnvironmentReflections: 1 - _ExcludeForeground: 0 - _FinalAlpha: 0.73 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _IOR: 1.33 - _IsThinShell: 0.54 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 0 - _ReadMask: 255 - _ReceiveShadows: 1 - _Rim: 1 - _RimFrequency: 0 - _RimMinPower: 1 - _RimPerPositionFrequency: 0 - _RimPower: 0.42 - _ScreenEdgeFade: 21 - _Smoothness: 1 - _SmoothnessBase: 0.33 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 - _Stencil: 0 - _StencilComp: 8 - _StencilFail: 0 - _StencilOp: 0 - _StencilZFail: 0 - _Surface: 0 - _WorkflowMode: 1 - _WriteMask: 255 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _RimColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColorBase: {r: 0.9339623, g: 0.9339623, b: 0.9339623, a: 1} m_BuildTextureStacks: []