// Simple Scroll-Snap // Version: 1.0.0 // Author: Daniel Lochner using UnityEngine; namespace DanielLochner.Assets.SimpleScrollSnap { public class SlotMachine : MonoBehaviour { #region Fields [SerializeField] protected SimpleScrollSnap[] slots; #endregion #region Methods public void OnSpin() { foreach (SimpleScrollSnap slot in slots) { slot.AddVelocity(Random.Range(2500, 10000) * Vector2.up); } } #endregion } }