using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Gaia { [System.Serializable] public class SpawnOperationSettings : ScriptableObject { #region public input variables /// /// The area where the spawn should be executed /// public BoundsDouble m_spawnArea; /// /// The biome controller settings - if the spawn was performed from a biome controller. /// public BiomeControllerSettings m_biomeControllerSettings; /// /// Whether this spawn was performed on the world map or not. /// public bool m_isWorldMapSpawner; /// /// List of all the spawner settings that should be spawned /// public List m_spawnerSettingsList; #endregion } }