using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Gaia
{
[System.Serializable]
public class SpawnOperationSettings : ScriptableObject
{
#region public input variables
///
/// The area where the spawn should be executed
///
public BoundsDouble m_spawnArea;
///
/// The biome controller settings - if the spawn was performed from a biome controller.
///
public BiomeControllerSettings m_biomeControllerSettings;
///
/// Whether this spawn was performed on the world map or not.
///
public bool m_isWorldMapSpawner;
///
/// List of all the spawner settings that should be spawned
///
public List m_spawnerSettingsList;
#endregion
}
}