using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Gaia
{
[System.Serializable]
public class ExportMaskMapOperationSettings : ScriptableObject
{
#region public input variables
///
/// Holds the mask map exporter settings used for the export op.
///
public MaskMapExportSettings m_maskMapExportSettings;
///
/// The terrain names which were exported from.
///
public List m_terrainNames = new List();
///
/// Whether the export op was global or not. Global means the export will be done per each terrain, local means the epxort will be performed with a fixed range in a fixed location.
///
public bool isGlobalExport = false;
#endregion
}
}