using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Gaia { [System.Serializable] public class ExportMaskMapOperationSettings : ScriptableObject { #region public input variables /// /// Holds the mask map exporter settings used for the export op. /// public MaskMapExportSettings m_maskMapExportSettings; /// /// The terrain names which were exported from. /// public List m_terrainNames = new List(); /// /// Whether the export op was global or not. Global means the export will be done per each terrain, local means the epxort will be performed with a fixed range in a fixed location. /// public bool isGlobalExport = false; #endregion } }