using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System; public class BinaryReaderMac : BinaryReader { public BinaryReaderMac(Stream stream) : base(stream) { } public override ushort ReadUInt16() { var data = base.ReadBytes(2); Array.Reverse(data); return BitConverter.ToUInt16(data, 0); } }