using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Gaia
{
///
/// The baked mask types publicly available for selection
///
public enum BakedMaskType { TerrainTree, Tag} //Layer }
///
/// All possible baked mask types
///
public enum BakedMaskTypeInternal { TerrainTree, Tag, WorldBiomeMask } //Layer }
[System.Serializable]
public class CollisionMask
{
public bool m_active = true;
public bool m_invert = false;
public BakedMaskType m_type;
//public int m_treePrototypeId= -99;
public string m_treeSpawnRuleGUID = "";
public static SpawnRule[] m_allTreeSpawnRules;
public static Spawner[] m_allTreeSpawners;
public static string[] m_allTreeSpawnRuleNames;
public static int[] m_allTreeSpawnRuleIndices;
public string m_tag;
public float m_Radius;
public string m_layer;
}
}