using System; using System.Linq; using UnityEditor; using UnityEngine; namespace HutongGames.PlayMakerEditor { /// /// Adds Playmaker defines to project /// Other tools can now use #if PLAYMAKER /// Package as source code so user can remove or modify /// [InitializeOnLoad] public class PlayMakerDefines { static PlayMakerDefines() { DefinesHelper.AddSymbolToAllTargets("PLAYMAKER"); DefinesHelper.AddSymbolToAllTargets("PLAYMAKER_1_9"); DefinesHelper.AddSymbolToAllTargets("PLAYMAKER_1_9_0"); DefinesHelper.AddSymbolToAllTargets("PLAYMAKER_1_8_OR_NEWER"); DefinesHelper.AddSymbolToAllTargets("PLAYMAKER_1_8_5_OR_NEWER"); DefinesHelper.AddSymbolToAllTargets("PLAYMAKER_1_9_OR_NEWER"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_0"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_1"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_2"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_3"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_4"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_5"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_6"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_7"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_8"); DefinesHelper.RemoveSymbolFromAllTargets("PLAYMAKER_1_8_9"); } public static void AddScriptingDefineSymbolToAllTargets(string defineSymbol) { DefinesHelper.AddSymbolToAllTargets(defineSymbol); } public static void RemoveScriptingDefineSymbolFromAllTargets(string defineSymbol) { DefinesHelper.RemoveSymbolFromAllTargets(defineSymbol); } } }