using System.ComponentModel; using HutongGames.PlayMakerEditor; using UnityEngine; using UnityEditor; [CanEditMultipleObjects] [CustomEditor(typeof(FsmTemplate))] public class FsmTemplateEditor : Editor { private SerializedProperty categoryProperty; private SerializedProperty descriptionProperty; private GUIStyle multiline; [Localizable(false)] public void OnEnable() { categoryProperty = serializedObject.FindProperty("category"); descriptionProperty = serializedObject.FindProperty("fsm.description"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(categoryProperty); if (multiline == null) { multiline = new GUIStyle(EditorStyles.textField) { wordWrap = true }; } descriptionProperty.stringValue = EditorGUILayout.TextArea(descriptionProperty.stringValue, multiline, GUILayout.MinHeight(60)); serializedObject.ApplyModifiedProperties(); if (GUILayout.Button(Strings.FsmTemplateEditor_Open_In_Editor)) { FsmEditorWindow.OpenWindow((FsmTemplate) target); } EditorGUILayout.HelpBox(Strings.Hint_Exporting_Templates, MessageType.None ); } }