// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Gets the text value of a UI Text component.")] public class UiTextGetText : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Text))] [Tooltip("The GameObject with the UI Text component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The text value of the UI Text component.")] public FsmString text; [Tooltip("Runs every frame. Useful to animate values over time.")] public bool everyFrame; private UnityEngine.UI.Text uiText; public override void Reset() { text = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { uiText = cachedComponent; } DoGetTextValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetTextValue(); } private void DoGetTextValue() { if (uiText!=null) { text.Value = uiText.text; } } } }