// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the direction of a UI Slider component.")] public class UiSliderSetDirection : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Slider))] [Tooltip("The GameObject with the UI Slider component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The direction of the UI Slider component.")] [ObjectType(typeof(UnityEngine.UI.Slider.Direction))] public FsmEnum direction; [Tooltip("Include the RectLayouts. Leave to none for no effect")] public FsmBool includeRectLayouts; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.Slider slider; private UnityEngine.UI.Slider.Direction originalValue; public override void Reset() { gameObject = null; direction = UnityEngine.UI.Slider.Direction.LeftToRight; includeRectLayouts = new FsmBool {UseVariable=true}; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { slider = cachedComponent; } originalValue = slider.direction; DoSetValue(); } private void DoSetValue() { if (slider == null) return; if (includeRectLayouts.IsNone) { slider.direction = (UnityEngine.UI.Slider.Direction)direction.Value; } else { slider.SetDirection((UnityEngine.UI.Slider.Direction)direction.Value, includeRectLayouts.Value); } } public override void OnExit() { if (slider==null) return; if (resetOnExit.Value) { if (includeRectLayouts.IsNone) { slider.direction = originalValue; } else { slider.SetDirection(originalValue,includeRectLayouts.Value); } } } } }