// (c) Copyright HutongGames, LLC 2010-2017. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the UI ScrollRect horizontal flag")] public class UiScrollRectSetHorizontal : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.ScrollRect))] [Tooltip("The GameObject with the UI ScrollRect component.")] public FsmOwnerDefault gameObject; [Tooltip("The horizontal flag")] public FsmBool horizontal; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.ScrollRect scrollRect; private bool originalValue; public override void Reset() { gameObject = null; horizontal = null; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { scrollRect = cachedComponent; } originalValue = scrollRect.vertical; DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (scrollRect != null) { scrollRect.horizontal = horizontal.Value; } } public override void OnExit() { if (scrollRect == null) return; if (resetOnExit.Value) { scrollRect.horizontal = originalValue; } } } }