// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the texture of a UI RawImage component.")] public class UiRawImageSetTexture : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.RawImage))] [Tooltip("The GameObject with the UI RawImage component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The texture of the UI RawImage component.")] public FsmTexture texture; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.RawImage _texture; private Texture _originalTexture; public override void Reset() { gameObject = null; texture = null; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { _texture = cachedComponent; } _originalTexture = _texture.texture; DoSetValue(); Finish(); } private void DoSetValue() { if (_texture != null) { _texture.texture = texture.Value; } } public override void OnExit() { if (_texture == null) return; if (resetOnExit.Value) { _texture.texture = _originalTexture; } } } }