// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the maximum number of characters that the user can type into a UI InputField component. Optionally reset on exit")] public class UiInputFieldSetCharacterLimit : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The maximum number of characters that the user can type into the UI InputField component. 0 = infinite")] public FsmInt characterLimit; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.InputField inputField; private int originalValue; public override void Reset() { gameObject = null; characterLimit = null; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } originalValue = inputField.characterLimit; DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (inputField != null) { inputField.characterLimit = characterLimit.Value; } } public override void OnExit() { if (inputField == null) return; if (resetOnExit.Value) { inputField.characterLimit = originalValue; } } } }