// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Catches UI InputField onValueChanged event. Store the new value and/or send events. Event string data also contains the new value.")] public class UiInputFieldOnValueChangeEvent : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [Tooltip("Where to send the event.")] public FsmEventTarget eventTarget; [Tooltip("Send this event when value changed.")] public FsmEvent sendEvent; [Tooltip("Store new value in string variable.")] [UIHint(UIHint.Variable)] public FsmString text; private UnityEngine.UI.InputField inputField; public override void Reset() { gameObject = null; text = null; eventTarget = FsmEventTarget.Self; sendEvent = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; if (inputField != null) { inputField.onValueChanged.AddListener(DoOnValueChange); } } } public override void OnExit() { if (inputField != null) { inputField.onValueChanged.RemoveListener(DoOnValueChange); } } public void DoOnValueChange(string value) { text.Value = value; Fsm.EventData.StringData = value; SendEvent(eventTarget, sendEvent); } } }