// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Fires an event when user submits from a UI InputField component. \n" + "This only fires if the user press Enter, not when field looses focus or user escaped the field.\n" + "Event string data will contain the text value.")] public class UiInputFieldOnSubmitEvent : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [Tooltip("Where to send the event.")] public FsmEventTarget eventTarget; [Tooltip("Send this event when editing ended.")] public FsmEvent sendEvent; [Tooltip("The content of the InputField when submitting")] [UIHint(UIHint.Variable)] public FsmString text; private UnityEngine.UI.InputField inputField; public override void Reset() { gameObject = null; eventTarget = FsmEventTarget.Self; sendEvent = null; text = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; if (inputField != null) { inputField.onEndEdit.AddListener(DoOnEndEdit); } } } public override void OnExit() { if (inputField != null) { inputField.onEndEdit.RemoveListener(DoOnEndEdit); } } public void DoOnEndEdit(string value) { if (inputField.wasCanceled) return; text.Value = value; Fsm.EventData.StringData = value; SendEvent(eventTarget, sendEvent); Finish(); } } }