// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Move Caret to text end in a UI InputField component. Optionally select from the current caret position")] public class UiInputFieldMoveCaretToTextEnd: ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [Tooltip("Define if we select or not from the current caret position. Default is true = no selection")] public FsmBool shift; private UnityEngine.UI.InputField inputField; public override void Reset() { gameObject = null; shift = true; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } DoAction(); Finish(); } private void DoAction() { if (inputField != null) { inputField.MoveTextEnd(shift.Value); } } } }