// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Gets the text value of a UI InputField component as an Int.")] public class UiInputFieldGetTextAsInt : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Store the text value as an int.")] public FsmInt value; [UIHint(UIHint.Variable)] [Tooltip("True if text resolves to an int")] public FsmBool isInt; [Tooltip("Event to send if text resolves to an int")] public FsmEvent isIntEvent; [Tooltip("Event to send if text does NOT resolve to an int")] public FsmEvent isNotIntEvent; public bool everyFrame; private UnityEngine.UI.InputField inputField; private int _value; private bool _success; public override void Reset() { value = null; isInt = null; isIntEvent = null; isNotIntEvent = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } DoGetTextValue(); if (!everyFrame) Finish(); } public override void OnUpdate() { DoGetTextValue(); } private void DoGetTextValue() { if (inputField == null) return; _success = int.TryParse(inputField.text, out _value); value.Value = _value; isInt.Value = _success; Fsm.Event(_success ? isIntEvent : isNotIntEvent); } } }