// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Gets the text value of a UI InputField component.")] public class UiInputFieldGetText : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The text value of the UI InputField component.")] public FsmString text; public bool everyFrame; private UnityEngine.UI.InputField inputField; public override void Reset() { text = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } DoGetTextValue(); if (!everyFrame) Finish(); } public override void OnUpdate() { DoGetTextValue(); } private void DoGetTextValue() { if (inputField != null) { text.Value = inputField.text; } } } }