// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the source image sprite of a UI Image component.")] public class UiImageSetSprite : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Image))] [Tooltip("The GameObject with the Image UI component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The source sprite of the UI Image component.")] [ObjectType(typeof(Sprite))] public FsmObject sprite; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.Image image; private Sprite originalSprite; public override void Reset() { gameObject = null; resetOnExit = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { image = cachedComponent; } originalSprite = image.sprite; DoSetImageSourceValue(); Finish(); } private void DoSetImageSourceValue() { if (image==null) return; image.sprite = sprite.Value as Sprite; } public override void OnExit() { if (image==null) { return; } if (resetOnExit.Value) { image.sprite = originalSprite; } } } }