// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. // Originally made by : DjayDino namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Set The Fill Amount on a UI Image")] public class UiImageGetFillAmount : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Image))] [Tooltip("The GameObject with the UI Image component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The fill amount.")] public FsmFloat ImageFillAmount; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.Image image; public override void Reset() { gameObject = null; ImageFillAmount = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { image = cachedComponent; } DoGetFillAmount(); if (!everyFrame) { Finish(); } } public override void OnUpdate () { DoGetFillAmount(); } private void DoGetFillAmount() { if (image!=null) { ImageFillAmount.Value =image.fillAmount; } } } }