// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. #if UNITY_5_3 || UNITY_5_3_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Set the selected value (zero based index) of the UI Dropdown Component")] public class UiDropDownSetValue : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Dropdown))] [Tooltip("The GameObject with the UI DropDown component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The selected index of the dropdown (zero based index).")] public FsmInt value; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.Dropdown dropDown; public override void Reset() { gameObject = null; value = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { dropDown = cachedComponent; } SetValue (); if (!everyFrame) { Finish (); } } public override void OnUpdate() { SetValue (); } private void SetValue() { if (dropDown==null) { return; } if (dropDown.value != value.Value) { dropDown.value = value.Value; } } } } #endif