// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event when Called by the EventSystem when the object associated with this EventTrigger is updated." + "\n Use GetLastPointerDataInfo action to get info from the event")] public class UiOnUpdateSelectedEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when OnUpdateSelected is called")] public FsmEvent onUpdateSelectedEvent; public override void Reset() { base.Reset(); onUpdateSelectedEvent = null; } public override void OnEnter() { Init(EventTriggerType.UpdateSelected, OnUpdateSelectedDelegate); } private void OnUpdateSelectedDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onUpdateSelectedEvent); } } } #endif