// (c) Copyright HutongGames, LLC 2010-2017. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event when Called by the EventSystem when a Select event occurs." + "\n Use GetLastPointerDataInfo action to get info from the event")] public class UiOnSelectEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when OnSelect is called")] public FsmEvent onSelectEvent; public override void Reset() { base.Reset(); onSelectEvent = null; } public override void OnEnter() { Init(EventTriggerType.Select, OnSelectDelegate); } private void OnSelectDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onSelectEvent); } } } #endif