// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event when OnPointerExit is called on the GameObject." + "\n Use GetLastPointerDataInfo action to get info from the event")] public class UiOnPointerExitEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when PointerExit is called")] public FsmEvent onPointerExitEvent; public override void Reset() { base.Reset(); onPointerExitEvent = null; } public override void OnEnter() { Init(EventTriggerType.PointerExit, OnPointerExitDelegate); } private void OnPointerExitDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onPointerExitEvent); } } } #endif