#if !PLAYMAKER_NO_UI using UnityEngine.UI; using UnityEngine; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Vector2 Value Changed Event")] public class PlayMakerUiVector2ValueChangedEvent : PlayMakerUiEventBase { public ScrollRect scrollRect; protected override void Initialize() { if (initialized) return; initialized = true; if (scrollRect == null) { scrollRect = GetComponent(); } if (scrollRect != null) { scrollRect.onValueChanged.AddListener(OnValueChanged); } } protected void OnDisable() { initialized = false; if (scrollRect != null) { scrollRect.onValueChanged.RemoveListener(OnValueChanged); } } private void OnValueChanged(Vector2 value) { Fsm.EventData.Vector2Data = value; SendEvent(FsmEvent.UiVector2ValueChanged); } } } #endif