#if !PLAYMAKER_NO_UI using HutongGames.PlayMaker.Actions; using UnityEngine; using UnityEngine.EventSystems; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Pointer Events")] public class PlayMakerUiPointerEvents : PlayMakerUiEventBase, IPointerClickHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler, IPointerUpHandler { public void OnPointerClick(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiPointerClick); } public void OnPointerDown(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiPointerDown); } public void OnPointerEnter(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiPointerEnter); } public void OnPointerExit(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiPointerExit); } public void OnPointerUp(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiPointerUp); } } } #endif