#if !PLAYMAKER_NO_UI using HutongGames.PlayMaker.Actions; using UnityEngine; using UnityEngine.EventSystems; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Drop Event")] public class PlayMakerUiDropEvent : PlayMakerUiEventBase, IDropHandler { public void OnDrop(PointerEventData eventData) { UiGetLastPointerDataInfo.lastPointerEventData = eventData; SendEvent(FsmEvent.UiDrop); } } } #endif