#if !PLAYMAKER_NO_UI using UnityEngine.UI; using UnityEngine; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Click Event")] public class PlayMakerUiClickEvent : PlayMakerUiEventBase { public Button button; protected override void Initialize() { if (initialized) return; initialized = true; if (button == null) { button = GetComponent