// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Immediately return to the previously active state.")] public class GotoPreviousState : FsmStateAction { public override void Reset() { } public override void OnEnter() { if (Fsm.PreviousActiveState != null) { Log("Goto Previous State: " + Fsm.PreviousActiveState.Name); Fsm.GotoPreviousState(); } Finish(); } } }