// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")] [Tooltip("Get the value of a Rect Variable from another FSM.")] public class GetFsmRect : FsmStateAction { [RequiredField] [Tooltip("The GameObject that owns the FSM.")] public FsmOwnerDefault gameObject; [UIHint(UIHint.FsmName)] [Tooltip("Optional name of FSM on Game Object")] public FsmString fsmName; [RequiredField] [UIHint(UIHint.FsmRect)] public FsmString variableName; [RequiredField] [UIHint(UIHint.Variable)] public FsmRect storeValue; [Tooltip("Repeat every frame.")] public bool everyFrame; private GameObject goLastFrame; private string fsmNameLastFrame; protected PlayMakerFSM fsm; public override void Reset() { gameObject = null; fsmName = ""; variableName = ""; storeValue = null; everyFrame = false; } public override void OnEnter() { DoGetFsmVariable(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetFsmVariable(); } private void DoGetFsmVariable() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } if (go != goLastFrame || fsmName.Value != fsmNameLastFrame) { goLastFrame = go; fsmNameLastFrame = fsmName.Value; // only get the fsm component if go or fsm name has changed fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value); } if (fsm == null || storeValue == null) { return; } var fsmVar = fsm.FsmVariables.GetFsmRect(variableName.Value); if (fsmVar != null) { storeValue.Value = fsmVar.Value; } } } }