// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Gets the Int data from the last Event.")] public class GetEventIntData : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Store the int data in a variable.")] public FsmInt getIntData; public override void Reset() { getIntData = null; } public override void OnEnter() { getIntData.Value = Fsm.EventData.IntData; Finish(); } } }