// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. #if UNITY_5_4_OR_NEWER using System; using UnityEngine; using UnityEngine.SceneManagement; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Scene)] [Tooltip("Send an event when a scene was unloaded.")] public class SendSceneUnloadedEvent : FsmStateAction { [RequiredField] [Tooltip("The event to send when scene was unloaded")] public FsmEvent sceneUnloaded; public static Scene lastUnLoadedScene; public override void Reset() { sceneUnloaded = null; } public override void OnEnter() { SceneManager.sceneUnloaded += SceneManager_sceneUnloaded; Finish(); } void SceneManager_sceneUnloaded (Scene scene) { UnityEngine.Debug.Log(scene.name); lastUnLoadedScene = scene; Fsm.Event (sceneUnloaded); Finish (); } public override void OnExit() { SceneManager.sceneUnloaded -= SceneManager_sceneUnloaded; } } } #endif