// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. #if UNITY_5_3 || UNITY_5_3_OR_NEWER using UnityEngine; using UnityEditor; using HutongGames.PlayMaker.Actions; using HutongGames.PlayMakerEditor; [CustomActionEditor(typeof(MoveGameObjectToScene))] public class MoveGameObjectToSceneCustomEditor : GetSceneActionBaseCustomEditor { public override bool OnGUI() { EditField ("gameObject"); EditField("findRootIfNecessary"); bool changed = EditSceneReferenceField(); EditField ("success"); EditField ("successEvent"); EditField ("failureEvent"); EditSceneReferenceResultFields(); return GUI.changed || changed; } } #endif