// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("PlayerPrefs")] [Tooltip("Sets the value of the preference identified by key.")] public class PlayerPrefsSetInt : FsmStateAction { [CompoundArray("Count", "Key", "Value")] [Tooltip("Case sensitive key.")] public FsmString[] keys; public FsmInt[] values; public override void Reset() { keys = new FsmString[1]; values = new FsmInt[1]; } public override void OnEnter() { for(int i = 0; i