// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("PlayerPrefs")] [Tooltip("Returns the value corresponding to key in the preference file if it exists.")] public class PlayerPrefsGetString : FsmStateAction { [CompoundArray("Count", "Key", "Variable")] [Tooltip("Case sensitive key.")] public FsmString[] keys; [UIHint(UIHint.Variable)] public FsmString[] variables; public override void Reset() { keys = new FsmString[1]; variables = new FsmString[1]; } public override void OnEnter() { for(int i = 0; i