// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics)] [Tooltip("Gets the Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body.")] public class GetSpeed : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody))] [Tooltip("The GameObject with a Rigidbody.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Store the speed in a float variable.")] public FsmFloat storeResult; [Tooltip("Repeat every frame.")] public bool everyFrame; public override void Reset() { gameObject = null; storeResult = null; everyFrame = false; } public override void OnEnter() { DoGetSpeed(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetSpeed(); } void DoGetSpeed() { if (storeResult == null) { return; } var go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value; if (UpdateCache(go)) { var velocity = rigidbody.velocity; storeResult.Value = velocity.magnitude; } } } }