// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Math)] [Tooltip("Multiplies one Float by another.")] public class FloatMultiply : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The float variable to multiply.")] public FsmFloat floatVariable; [RequiredField] [Tooltip("Multiply the float variable by this value.")] public FsmFloat multiplyBy; [Tooltip("Repeat every frame. Useful if the variables are changing.")] public bool everyFrame; public override void Reset() { floatVariable = null; multiplyBy = null; everyFrame = false; } public override void OnEnter() { floatVariable.Value *= multiplyBy.Value; if (!everyFrame) { Finish(); } } public override void OnUpdate() { floatVariable.Value *= multiplyBy.Value; } } }