// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Material)] [Tooltip("Sets a named texture in a game object's material.")] public class SetMaterialTexture : ComponentAction { [Tooltip("The GameObject that the material is applied to.")] [CheckForComponent(typeof(Renderer))] public FsmOwnerDefault gameObject; [Tooltip("GameObjects can have multiple materials. Specify an index to target a specific material.")] public FsmInt materialIndex; [Tooltip("Alternatively specify a Material instead of a GameObject and Index.")] public FsmMaterial material; [UIHint(UIHint.NamedTexture)] [Tooltip("A named parameter in the shader.")] public FsmString namedTexture; public FsmTexture texture; public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedTexture = "_MainTex"; texture = null; } public override void OnEnter() { DoSetMaterialTexture(); Finish(); } void DoSetMaterialTexture() { var namedTex = namedTexture.Value; if (namedTex == "") namedTex = "_MainTex"; if (material.Value != null) { material.Value.SetTexture(namedTex, texture.Value); return; } var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } if (renderer.material == null) { LogError("Missing Material!"); return; } if (materialIndex.Value == 0) { renderer.material.SetTexture(namedTex, texture.Value); } else if (renderer.materials.Length > materialIndex.Value) { var materials = renderer.materials; materials[materialIndex.Value].SetTexture(namedTex, texture.Value); renderer.materials = materials; } } } }