// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Logic)] [Tooltip("Sends Events based on the value of a Boolean Variable.")] public class BoolTest : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable),Readonly] [Tooltip("The Bool variable to test.")] public FsmBool boolVariable; [Tooltip("Event to send if the Bool variable is True.")] public FsmEvent isTrue; [Tooltip("Event to send if the Bool variable is False.")] public FsmEvent isFalse; [Tooltip("Repeat every frame while the state is active.")] public bool everyFrame; public override void Reset() { boolVariable = null; isTrue = null; isFalse = null; everyFrame = false; } public override void OnEnter() { Fsm.Event(boolVariable.Value ? isTrue : isFalse); if (!everyFrame) { Finish(); } } public override void OnUpdate() { Fsm.Event(boolVariable.Value ? isTrue : isFalse); } } }