// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.GUI)] [Tooltip("Sets the sorting depth of subsequent GUI elements.")] public class SetGUIDepth : FsmStateAction { [RequiredField] public FsmInt depth; public override void Reset() { depth = 0; } public override void OnPreprocess() { Fsm.HandleOnGUI = true; } public override void OnGUI() { GUI.depth = depth.Value; } } }