// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Device)] [Tooltip("Get various iPhone settings.")] public class GetIPhoneSettings : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Allows device to fall into 'sleep' state with screen being dim if no touches occurred. Default value is true.")] public FsmBool getScreenCanDarken; [UIHint(UIHint.Variable)] [Tooltip("A unique device identifier string. It is guaranteed to be unique for every device (Read Only).")] public FsmString getUniqueIdentifier; [UIHint(UIHint.Variable)] [Tooltip("The user defined name of the device (Read Only).")] public FsmString getName; [UIHint(UIHint.Variable)] [Tooltip("The model of the device (Read Only).")] public FsmString getModel; [UIHint(UIHint.Variable)] [Tooltip("The name of the operating system running on the device (Read Only).")] public FsmString getSystemName; [UIHint(UIHint.Variable)] [Tooltip("The generation of the device (Read Only).")] public FsmString getGeneration; public override void Reset() { getScreenCanDarken = null; getUniqueIdentifier = null; getName = null; getModel = null; getSystemName = null; getGeneration = null; } public override void OnEnter() { #if UNITY_IPHONE || UNITY_IOS getScreenCanDarken.Value = Screen.sleepTimeout > 0f; //iPhoneSettings.screenCanDarken; getUniqueIdentifier.Value = SystemInfo.deviceUniqueIdentifier; //iPhoneSettings.uniqueIdentifier; getName.Value = SystemInfo.deviceName; //iPhoneSettings.name; getModel.Value = SystemInfo.deviceModel; //iPhoneSettings.model; getSystemName.Value = SystemInfo.operatingSystem; //iPhoneSettings.systemName; #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 getGeneration.Value = iPhone.generation.ToString(); #else getGeneration.Value = UnityEngine.iOS.Device.generation.ToString(); #endif #endif Finish(); } } }