// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Array)] [Tooltip("Add an item to the end of an Array.")] public class ArrayAdd : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The Array Variable to use.")] public FsmArray array; [RequiredField] [MatchElementType("array")] [Tooltip("Item to add.")] public FsmVar value; public override void Reset() { array = null; value = null; } public override void OnEnter() { DoAddValue(); Finish(); } private void DoAddValue() { array.Resize(array.Length + 1); value.UpdateValue(); array.Set(array.Length - 1, value.GetValue()); } } }